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Structured Curriculum — Tech Explorer & Tech Builder

Two progressive pathways for young makers — a hands-on foundation (Level 1) and an advanced physical computing track (Level 2, coming soon).

Curriculum hero
Level 1

Tech Explorer

A structured, year-long curriculum (35 hours) for students in Grades 5–9 enrolled in the STEM Innovation Lab.

35 hrs • Year
Tech Explorer Curriculum

Course structure & modules

  • Module 1 — Basics of Electronics
    Circuit fundamentals, components (resistors, LEDs, switches), breadboarding and safe hands-on practice.
  • Module 2 — Essential Tools & Prototyping
    Tinkering tools, solderless prototyping and a first look at sensors and actuators used in everyday devices.
  • Module 3 — 3D Design, Printing & Robotics
    Simple 3D modelling, basic printing workflows and robotics fundamentals (motors, chassis, and simple mechanisms).
  • Plus — Scratch (Block-based programming)
    Block programming with Scratch to create animations, interactive stories and beginner games — building computational thinking and creativity.

All modules are project-led so learners finish with working prototypes and practical skills they can reuse and extend.

Ideal for

Learners in Grades 5–9 who want a practical, playful introduction to electronics, making and coding.


Learning outcomes
  • Understand common electronic components and safe workshop practices
  • Build interactive prototypes with sensors and actuators
  • Create animations and games using Scratch
  • Design and 3D-print a simple prototype
Level 2

Tech Builder

Planned for Grades 6–9, Tech Builder advances students into physical computing with Arduino and introduces practical AI concepts through hands-on activities.

Coming Soon

Planned modules

  • Physical Computing with Arduino
    Microcontroller fundamentals, sensor & actuator interfacing, and C/C++ basics applied to real projects.
  • Project Development & Debugging
    Project planning, iterative testing and practical debugging techniques for hardware and software.
  • AI Basics (Hands-on)
    Simple activities introducing pattern recognition, basic ML concepts and how AI can be integrated with physical systems.

Tech Builder is designed to move learners from prototyping to more robust multi-component projects that combine hardware and software intelligence.

Who should join

Students who have completed Level 1 (or equivalent) and want deeper experience with microcontrollers, programming and beginner AI.


Expected outcomes
  • Write programs for Arduino and apply C/C++ basics
  • Build projects combining sensors, actuators and logic
  • Apply simple AI ideas to sensor data and prototype intelligent behaviours

Bring Tech Explorer to your school

We provide kits, safety gear, experienced instructors and a project-led syllabus tailored to your group size.